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O3DBIXml.cpp

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00001 
00011 #include "O3DBIXml.h"
00012 
00014 // Construction/Destruction
00016 
00017 O3DBIXml::O3DBIXml()
00018 {
00019 
00020 }
00021 
00022 O3DBIXml::~O3DBIXml()
00023 {
00024 
00025 }
00026 
00027 bool O3DBIXml::operator==(const O3DBIXml& other) const
00028 {
00029     return true;
00030 }
00031 
00032 TO3DBIString O3DBIXml::ToString() const
00033 {
00034     return TO3DBIString();
00035 }



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